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Below you will find news and information about Essential Applications and the mobile gaming industry.
03/17/2007 St. Patrick's Day in Dallas, Texas, USA
Summary: Essential Applications celebrated St. Patrick's Day in Dallas, Texas while promoting its D2C wireless content delivery service.

07/24/2006 MAXIM Mobile Content Launched in Latin America
Summary: Essential Applications launches MAXIM mobile content in Mexico.

02/15/2006 Chippendales Mobile Game Launched
Summary: Essential Applications launches the first Chippendales branded mobile game.

01/26/2006 Year End Review for Essential Applications
Summary: Essential Applications announces the results of an explosive year in growth.

09/23/2005 Xyanide Goes Live
Summary: XBox and Game Boy Advance game Xyanide now on major carriers in the US.

05/12/2005 Real-Time Multiplayer Game Launched in Japan
Summary: Essential Applications launches multiplayer game on KDDI's network.

11/17/2004 Essential Applications Launches Titles with Nextel
Summary: Essential Applications launches games on Nextel's prepaid and post-paid networks in the USA.

05/22/2004 Oi Launches Essential Applications Games
Summary: Essential Applications launches games in Brazil on Oi's network.

02/12/2004 Essential Applications Launches Games on Telstra Network
Summary: Telstra of Australia releases games from Essential Applications.

08/24/2006
Mobile Game Downloads Soar
Next Generation
Summary: Nearly 13.5 million mobile subscribers downloaded a game in Q2 2006, representing average monthly revenues of $46.9 million for the quarter, according to Telephia.

06/20/2006
Casual Gamers to Drive M-Gaming Market
ElectricNews.net, By Ciara O'Brien
Summary: The mobile games industry is set to develop further, growing to almost USD17 billion in global revenues by 2011, a new report has claimed.

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